Future of 3D Printing
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3D printing software “Tinkercad” demonstration and DIY session.d

3D printing will provide an entirely new medium and potential mode of communication.The output of the traditional graphic designer will no longer be assumed as two-dimensional, or screen-based, but a tangible, customized, domesticized artifact that emphasizes human centeric design.
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+ Georgianna Stout is a founding partner and creative director of 2x4 where she leads a wide range of projects from extensive retail and packaging design initiatives to large-scale identity, exhibition and environmental graphics/wayfinding programs.
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BLOCKCHAIN
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Screening history of data ownership
Step by step guidelines how to access and utilize BITMARK
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As the development of digital media continues to expand, designers will find themselves confronting issues of privacy and ownership at scales that have yet to be considered or resolved in the design industry. The blockchain is an emerging technology that can help designers “mark” what’s rightfully theirs. By harnessing the power of blockchain technology such as Bitmark, designers can avoid a possible future in which the ownership of all digital portfolios, assets, and files is completely untraceable.
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+Bitmark Inc. was founded to create a different future where individual internet users will take back ownership of their digital lives – a new digital environment built on individual freedom and empowerment where everyone has a chance at success.
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UIUX
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Role of Storytelling in User Experience
Adobe XD demonstration
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User interface is the gateway through which users interact with your products or services. Online or offline, it’s the same idea. People must be able to find the information they are looking for – fast: Any network based communication or application must be organized in a consistent, intuitive manner which reflects the desired experience of the product, organization, and/or artifact.
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+Sarah Doody is passionate about helping companies use the power of storytelling to create products that help solve real problems. She is determined to help teams shift their focus from products to people. Sarah specializes in both product and brand development and is passionate about working with companies to help turn their ideas into thoughtful product experiences.
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Business Design
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The What, How, and Why
of Business Design
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Historically, people would study graphic design, industrial design, or interaction design and there were a finite number of crafts out in the world. Now we’re starting to see that design and creativity can be brought to bear on a greater number of things. One is business design, the idea of bringing a creative lens to anything from business models to venture funding.
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+ Duane Bray is a Partner and Head of global digital business at IDEO, Inc. Mr. Bray joined IDEO in 1995 to lead and develop the discipline of interaction design, now one of its most sought-after capabilities. He has a background in communication design and interaction design.
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Automation
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Conference on the Economics of Automation
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Designers are typically experts in things you can touch, see and act upon. Now with software eating the world, a lot of the manifest expressions of the design world are giving way to things that are not as see-able, like personalization data that remember who we are. Designers are going to have to think about how a human and a machine will interact. It’s artificial intelligence and all of the decisions are being made using personal data. That is the new kind of design problem.
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+ Mark was an early pioneer of software user experience, working with clients to leverage emerging technologies and setting the tone for user interface design and mobile platforms. His client roster has featured the world’s largest brands, including Disney, Ford, GE, HP, Microsoft.
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Designer 2025
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What will a designer and their job look like in 2025?
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As technology expanded the repertoire of form, collapsed previously separated production tasks, and diversified people’s means for interacting with information, new content competed for curricular space with traditional coursework defined by printed communication. Schools assigned new media instruction to specialized classes, or in some cases, to independent curricula that left communication design programs bereft of instruction in emerging technologies for as much as a decade. At the same time, programs in computer science, psychology, and business took on content suggested by increasingly interactive technology and a knowledge economy. While design programs had little choice but to integrate production software with other studio content and to expand the communication domain from page to screen, most curricula still retain industrial-age, message-centered perspectives on the fundamental principles of design.
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+I serve as the Executive Director for AIGA, the professional association for design. My career has been focused on imagining and creating remarkable results through imbedding innovation in large and small organizations as a hands-on executive, strategist, catalyst/audience builder, educator and facilitator of enterprise change. Remarkable is a high bar and it’s the only one that interests me!
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ABOUT→

FROM – TO is a welcoming design event opened to the public on
August 16th, 2018 which seeks to educate, support, and share the shifting paradigms in the field of design, addressing the evolving role of designers, consumers, educators, and companies in the 21st century

FROM – TO is a welcoming design event opened to the public on
August 16th, 2018 which seeks to educate, support, and share the shifting paradigms in the field of design, addressing the evolving role of designers, consumers, educators, and companies in the 21st century

PROGRAM→

MAP→

SCHEDULE→

Following an opening reception
10:00 – 11:00
programs such as

Following an opening reception
10:00 – 11:00 programs such as

3D Printing

Block Chain

UI UX

Business Design

Automation

Designer 2025

Design Workshop
3D Printing by + Georgianna Stout
11:00 – 12:30 16:00 – 17:30
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Block Chain + Bitmark
13:30 – 14:00 18:30 – 19:00
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UI UX by + Sarah Doody
14:00 – 15:00 19:00– 20:00
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Conference

Business Design + Duane Bray
11:00–12:30 16:00–17:30
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Automation + Mark Rolston
13:30–14:00 18:30–19:00
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Designer 2025 + Juile Anixter
14:00–15:00 19:00–20:00

Design Workshop
3D Printing by + Georgianna Stout

11:00 – 12:30 16:00 – 17:30
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Block Chain + Bitmark
13:30 – 14:00 18:30 – 19:00
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UI UX by + Sarah Doody
14:00 – 15:00 19:00– 20:00
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Conference

Business Design + Duane Bray
11:00–12:30 16:00–17:30
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Automation + Mark Rolston
13:30–14:00 18:30–19:00
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Designer 2025 + Juile Anixter
14:00–15:00 19:00–20:00

Design Workshop
3D Printing
+ Georgianna Stout
11:00 – 12:30 16:00 – 17:30
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Block Chain + Bitmark
13:30 – 14:00 18:30 – 19:00
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UI UX + Sarah Doody
14:00 – 15:00 19:00– 20:00
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Conference

Business Design + Duane Bray
11:00–12:30 16:00–17:30
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Automation + Mark Rolston
13:30–14:00 18:30–19:00
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Designer 2025 + Juile Anixter
14:00–15:00 19:00–20:00

SPEAKERS→

MOMA PS1

MOMA PS1
Queens 22-25 Jackson Avenue on
46th Avenue, Long Island City, NY

Come and meet creative artists, professionals, and fellow practitioners of design.